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    USA v 103 ELECTRONIC GAMING, 9915675

    U.S. 9th Circuit Court of Appeals

    USA v 103 ELECTRONIC GAMING
    9915675

    UNITED STATES OF AMERICA,
    Plaintiff-Appellant,
    
    v.
    
    103 ELECTRONIC GAMBLING
    DEVICES, Located at the Red Fox
    Casino, Laytonville Rancheria,
    No. 99-15675
    Mendocino County, California,
    D.C. No.
    Defendant,
    CV-98-1984-CW
    CAHTO TRIBE, SHODAKI COYOTE
    OPINION
    VALLEY CASINO; GENEVIEVE
    CAMPBELL; SHARP IMAGE GAMING,
    INC.,
    Claimants,
    
    MULTIMEDIA GAMES, INC.,
    Claimant-Appellee.
    
    
    Appeal from the United States District Court
    for the Northern District of California
    Charles R. Breyer, District Judge, Presiding
    
    Argued and Submitted
    June 14, 2000--San Francisco, California
    
    Filed August 29, 2000
    
    Before: Andrew J. Kleinfeld, A. Wallace Tashima and
    Marsha S. Berzon, Circuit Judges.
    
    Opinion by Judge Berzon
    
    _________________________________________________________________
    SUMMARY 
     
    The summary, which does not constitute a part of the opinion of the court, 
    is copyrighted C 2000 by West Group. 
    _________________________________________________________________
    
    Government Law/Native Americans
    
    The court of appeals affirmed a judgment of the district
    court. The court held that mere technologic aids to bingo are
    not gambling devices under the Johnson Act.
    
    The government filed a civil forfeiture action against 103
    MegaMania electronic gaming devices located at the Red Fox
    Casino, an Indian gaming facility in Northern California,
    claiming that the devices were gambling devices within the
    meaning of the Johnson Act.
    
    The Johnson Act prohibits the possession and operation of
    any gambling device on Indian land unless authorized by a
    tribal-state compact.
    
    The Indian Gaming Regulatory Act (IGRA) places games
    played on Indian land into three classes: Class I is traditional
    Indian games or social games played for prizes of minimal
    value; Class II is bingo and games similar to bingo; Class III
    is all games not in classes I or II. IGRA explicitly excludes
    from Class II gaming electronic or electromechanical facsimi-
    les of any game of chance or slot machines of any kind. Only
    if a tribe has negotiated a tribal-state compact may it run class
    III games on its land. At the time the Government brought the
    forfeiture action, no such compact was in place between the
    Tribe and California.
    
    IGRA defines class II gaming as the game of chance com-
    monly known as bingo (whether or not electronic, computer,
    or other technologic aids are used in connection therewith) (I)
    which is played for prizes, including monetary prizes, with
    cards bearing numbers or other designations, (II) in which the
    holder of the card covers such numbers or designations when
    objects, similarly numbered or designated, are drawn or elec-
    tronically determined, and (III) in which the game is won by
    the first person covering a previously designated arrangement
    of numbers or designations on such cards, including (if played
    in the same location) pull-tabs, lotto, punch boards, tip jars,
    instant bingo, and other games similar to bingo.
    
    MegaMania players compete against each other in a single,
    interlinked electronic game via a network of individual com-
    puter terminals located at tribal gaming facilities throughout
    the country. At their respective terminals, players may pur-
    chase up to four electronic game cards, displayed on the video
    screens of each terminal. Once the game begins the players
    start receiving a series of three-number draws displayed on-
    screen. For each three-number draw a player must pay 25
    cents per card that he or she is playing. This pay-per-draw
    style of play is called ante up bingo. After a set of numbers
    is drawn players press a daub button to cover the called num-
    bers on the cards. When a player presses the daub button, the
    computer automatically covers corresponding numbers on the
    player's cards. When a player covers a straight line either hor-
    izontally, vertically or diagonally and declares bingo, every
    player in every facility nationwide is notified of the bingo.
    Once a player gets bingo, this straight-line game ends. Each
    player with bingo wins a monetary prize, the amount of which
    is based on the total number of cards being played in the
    game, the number of balls drawn since the game began, and
    the number of players reaching bingo simultaneously. In addi-
    tion to the traditional straight-line game, there is a Corner-
    Mania, in which each player who covers two, three, or four
    corners of a card gets a prize. The corners game is played
    continuously until the straight-line game ends, so there can be
    one or more CornerMania winners on each draw after the
    first. If no corners game prize has been awarded before the
    straight-line game ends, additional numbers are drawn three
    at a time until at least one corner prize is given out.
    
    Appellee Multimedia Games, the manufacturer of the
    MegaMania machines, filed a claim and answer for the
    devices. The government and Multimedia each filed motions
    for summary judgment. The district court granted Multime-
    dia's motion, concluding that the MegaMania terminal was a
    class II technological aid to the game of bingo under IGRA.
    
    The government appealed.
    
    [1] IGRA's three explicit criteria, constitute the sole legal
    requirements for a game to count as class II bingo. [2] The
    National Indian Gaming Commission's (NIGC) interpretation
    of both IGRA and the NIGC's primary IGRA implementing
    regulation rests on the proposition that neither Congress nor
    the Commission intended to limit bingo to its classic form.
    
    [3] The question was whether MegaMania, not one of its
    constituent components, satisfied IGRA's statutory criteria for
    class II gaming. Thus, MegaMania as a whole was the game
    to which the IGRA statute pertained. [4]  There was no reason
    that the previously designated arrangement to which the stat-
    ute refers had to be a straight line. The statutory description
    quite clearly permitted any pattern to yield a prize, as long as
    the pattern is previously designated.
    
    [5] As to the question of whether MegaMania was "won"
    by the first person covering a previously designated arrange-
    ment, assuming that in a given game of MegaMania players
    win several rounds of CornerMania before the straight-line
    game ends, it would appear that each such player has "won"
    by covering a previously designated arrangement.
    
    [6] The IGRA requirement that a bingo game be won by
    the first player covering a pre-designated pattern does not
    mean the game must end when one player does so, so that
    everyone else wins nothing. MegaMania is won by the first
    person covering a previously designated arrangement of num-
    bers on his or her cards within the meaning of IGRA.
    
    [7] IGRA's implementing regulations designate any house
    banking game as class III gaming. A house banking game is
    any game of chance that is played with the house as a partici-
    pant in the game, where the house takes on all players, col-
    lects from all losers, and pays all winners, and the house can
    win.
    
    [8] The fact that the house nets a percentage of the players'
    fees for playing cannot define a house banking game. While
    the house does earn a fixed percentage of players' antes over
    time, that fact could not shoehorn MegaMania into the defini-
    tion of a house banking game. Just because the house turns a
    profit on players' deposits didn't make the house participant
    in the game that took on all players and that could win.
    
    [9] Under IGRA, class II gaming specifically excludes
    electronic or electromechanical facsimiles of any game of
    chance or slot machines of any kind. [10]  The MegaMania
    terminal linked participant players at various reservations
    whether in the same or different States thereby broadening the
    potential participation levels. The MegaMania terminal was
    not a facsimile of any game of chance; it was an electronic aid
    to human players of bingo.
    
    [11] The text of IGRA explicitly indicates that Congress
    did not intend to allow the Johnson Act to reach bingo aids.
    The statute provides that bingo using electronic, computer, or
    other technologic aids is class II gaming, and therefore per-
    mitted in Indian country.
    
    [12] Mere technologic aids to bingo, such as the Mega-
    Mania terminal, are not forbidden by the Johnson Act.
    
    _________________________________________________________________
    
    COUNSEL
    
    Stephen C. Lewis, Catherine J. Depew, Special Assistant
    United States Attorneys, Tulsa, Oklahoma; Sean Connelly,
    Attorney, United States Department of Justice, Denver, Colo-
    rado, for the plaintiff-appellant.
    
    Layn R. Phillips, Gregory R. Smith, Theodore H. Frank, Irell
    & Manella, Los Angeles, California, for the claimant-
    appellee.
    
    _________________________________________________________________
    
    OPINION
    
    BERZON, Circuit Judge:
    
    This case poses the question, what is bingo? Cf. Frigali-
    ment Importing Co. v. B.N.S. Int'l Sales Corp., 190 F. Supp.
    116, 117 (S.D.N.Y. 1960) (Friendly, J., sitting by designation)
    ("The issue is, what is chicken?"). In particular, we determine
    whether an electronic game called MegaMania, manufactured
    and sold by Appellee Multimedia Games, Inc.
    ("Multimedia"), is "bingo" as that term is defined in the
    Indian Gaming Regulatory Act ("IGRA"), 25 U.S.C. SS 2701-
    2721.
    
    Appellant the United States thinks not. The Government
    claims that the terminals on which MegaMania is played are
    "gambling devices" within the meaning of the Johnson Act,
    15 U.S.C. SS 1171-1178. The Johnson Act prohibits the pos-
    session and operation of any "gambling device", as defined in
    the Act, id. S 1171(a), on Indian land, see id. S 1175(a), unless
    authorized by a tribal-state compact, see 25 U.S.C.
    S 2710(d)(6). Invoking the Johnson Act, the Government
    brought this forfeiture action against, inter alia, some twenty-
    odd MegaMania game terminals located at the Red Fox
    Casino, an Indian gaming facility in Northern California.
    
    Under IGRA, however, bingo and electronic aids thereto
    are generally permissible in Indian country. See id.
    SS 2703(7)(A), 2710. Multimedia asserts that MegaMania is
    a bingo game, and that the use of the games at the casino was
    therefore legal.
    
    I. The Game
    
    In MegaMania, players compete against each other in a sin-
    gle, interlinked electronic game via a network of individual
    computer terminals located at tribal gaming facilities through-
    out the country. At their respective terminals, players may
    make an initial purchase at 25 cents per card of up to four
    electronic game "cards," displayed on the video screens of
    each terminal.1 A participant may play up to four cards at a
    time.
    
    MegaMania does not commence until at least twelve people
    begin playing a minimum of 48 cards collectively. Once the
    game begins the players start receiving a series of three-
    number draws displayed on-screen and announced through
    audio channels.2 For each three-number draw a player must
    pay 25 cents per card that he or she is playing (e.g., if a player
    has three cards on her screen, she must pay 75 cents per draw).3
    This pay-per-draw style of play is called "ante up" bingo.
    After a set of numbers is drawn players must press a "Daub
    Cards" button ("daub button") to "cover " the called numbers
    on the cards. When a player presses the daub button, the com-
    puter automatically covers corresponding numbers on the
    player's cards. After each three-number draw is displayed a
    player has eight seconds to decide whether to continue play-
    ing the card(s) for another draw.
    
    When a player covers a straight line either horizontally,
    vertically or diagonally and declares "bingo" (by pressing the
    daub button) on one or more cards, every player in every
    facility nationwide is notified of the bingo. Once a player (or
    players) get(s) bingo, this straight-line game ends. Each
    player with bingo wins a monetary prize, the amount of which
    is based on the total number of cards being played in the
    game, the number of balls drawn since the game began, and
    the number of players reaching bingo simultaneously. The top
    jackpot on the straight-line game is $5000, awarded for a
    bingo achieved after the first four numbers are drawn, the ear-
    liest point at which a player can get bingo.
    
    In addition to the traditional straight-line game, there is a
    "corners game" (dubbed "CornerMania"). In the corners
    game, each player who covers two, three, or four corners of
    a card gets a prize. The corners game is played continuously
    until the straight-line game ends, so there can be one or more
    CornerMania winners on each draw after the first. If no cor-
    ners game prize has been awarded before the straight-line
    game ends, additional numbers are drawn three at a time until
    at least one corner prize is given out.
    
    II. IGRA and its Implementing Regulations
    
    In 1988, Congress adopted IGRA to provide "a statutory
    basis for the operation of gaming by Indian tribes as a means
    of promoting tribal economic development, self-sufficiency,
    and strong tribal governments." 25 U.S.C. S 2702(1). IGRA
    places games played on Indian land into three classes: class
    I consists of traditional Indian games or social games played
    for prizes of minimal value; class II includes bingo and games
    similar to bingo, plus certain card games; class III is com-
    prised of all games not in classes I or II. See id. SS 2703(6)--
    (8). Only if a tribe has negotiated a tribal-state compact may
    it run class III games on its land. See id. at S 2710(d)(1)(C).
    At the time the Government brought this forfeiture action, no
    such compact was in place between the Cahto Tribe and the
    State of California. Thus, for our purposes the critical ques-
    tion is whether MegaMania and the MegaMania terminals are
    class II gaming under IGRA.
    
    IGRA defines class II gaming in relevant part as follows:
    
           (i) the game of chance commonly known as bingo
           (whether or not electronic, computer, or other tech-
           nologic aids are used in connection therewith)--
    
           (I) which is played for prizes, including
           monetary prizes, with cards bearing num-
           bers or other designations,
    
           (II) in which the holder of the card covers
           such numbers or designations when objects,
           similarly numbered or designated, are
           drawn or electronically determined, and
    
           (III) in which the game is won by the first
           person covering a previously designated
           arrangement of numbers or designations on
           such cards,
    
           including (if played in the same location) pull-tabs,
           lotto, punch boards, tip jars, instant bingo, and other
           games similar to bingo, . . . .
    
    Id. S 2703(7)(A). IGRA, however, explicitly excludes from
    Class II gaming "electronic or electromechanical facsimiles of
    any game of chance or slot machines of any kind. " Id.
    S 2703(7)(B)(ii).
    
    As part of its initiative to deal with tribal gaming, Congress
    created the National Indian Gaming Commission ("NIGC") to
    regulate tribal gaming. The NIGC's broad powers include
    inspecting tribes' books and records, approving tribal-state
    pacts, levying and collecting civil fines, monitoring and even
    shutting down games, and promulgating regulations and
    guidelines it deems appropriate to implement IGRA. See 25
    U.S.C. SS 2705-06, 2713.
    
    The NIGC has developed regulations to refine the scope of
    class II gaming. One such regulation, 25 C.F.R.S 502.3, set
    out in the margin, for the most part adopts the language of
    S 2703(7)(A).4 Another defines "a game similar to bingo" as
    "any game that meets the requirements for bingo under [25
    C.F.R. S 502.3(a)] and that is not a house banking game under
    [25 C.F.R. S 502.11]." 25 C.F.R.S 502.9. A "house banking
    game" is "any game of chance that is played with the house
    as a participant in the game, where the house takes on all
    players, collects from all losers, and pays all winners, and the
    house can win." 25 C.F.R. S 502.11.
    III. Procedural History
    
    The Government filed two in rem civil forfeiture actions:
    one in the Northern District of Oklahoma, and five months
    later, this one.
    
    The Government filed this in rem action in May of 1998,
    proceeding against 103 electronic game machines located at
    the Red Fox Casino, Laytonville Rancheria, Mendocino
    County, California, including 20 MegaMania machines. The
    Government's complaint alleged that the games were subject
    to forfeiture as illegal gambling devices under the Johnson
    Act. Multimedia, inter alia, filed a claim and answer for the
    MegaMania machines. Shortly thereafter, the Government
    and Multimedia each filed motions for summary judgment.
    The district court granted Multimedia's motion, concluding
    that the MegaMania terminal is not a gambling device under
    the Johnson Act, but, instead, is a class II technologic aid to
    the game of bingo under IGRA. See United States v. 103 Elec.
    Gambling Devices, No. C 98-1984 CRB, 1998 WL 827586,
    at *8, *10 (N.D. Cal. Nov. 23, 1998) ["103 Elec. Gambling
    Devices I"].
    
    We now consider the Government's appeal. Reviewing the
    district court's interpretation of IGRA and its grant of sum-
    mary judgment de novo, see Alexander v. Glickman, 139 F.3d
    733, 735 (9th Cir. 1998); Balint v. Carson City , 180 F.3d
    1047, 1050 (1999), and viewing the evidence in the light most
    favorable to the Government, see Balint, 180 F.3d at 1050,5
    we conclude, in agreement with the district court, that under
    IGRA, MegaMania is a legal class II bingo game, and that the
    MegaMania terminal is a legal class II electronic aid to bingo.
    IV. The Game of Chance Commonly Known as Bingo
    
    A. Bingo in the Abstract
    
    Before considering whether MegaMania satisfies the three
    criteria for a class II bingo game set forth in 25 U.S.C.
    S 2703(7)(A)(i)(I)-(III), we turn to the Government's argu-
    ment that these three factors are not the only criteria a game
    must meet to be an IGRA class II bingo game: The Govern-
    ment maintains that because IGRA uses the phrase`the game
    of chance commonly known as bingo' before spelling out the
    three criteria, other features that have traditionally character-
    ized bingo games are also pertinent in determining whether or
    not a game is a class II bingo game. The Government con-
    tends, specifically, that (i) traditional bingo games lack the
    ante-up feature MegaMania possesses, (ii) in a traditional
    bingo game, unlike CornerMania, earnings depend on those of
    other players, and (iii) MegaMania's "manic pace " and poten-
    tially high stakes are markedly different than the placid tran-
    quility and token rewards and losses associated with a
    traditional bingo game, see Appellant's Opening Brief
    ("AOB") at 23 (citing Alice Andrews, Hooked on Bingo 11
    (1988) ("There is a calm and peacefulness in playing Bingo.
    There is a get-away-from-it-all feeling, kind of like bamboo
    fishing.")).
    
    [1] The Government's efforts to capture more completely
    the Platonic "essence" of traditional bingo are not helpful.
    Whatever a nostalgic inquiry into the vital characteristics of
    the game as it was played in our childhoods or home towns
    might discover, IGRA's three explicit criteria, we hold, con-
    stitute the sole legal requirements for a game to count as class
    II bingo.
    
    There would have been no point to Congress's putting the
    three very specific factors in the statute if there were also
    other, implicit criteria. The three included in the statute are in
    no way arcane if one knows anything about bingo, so why
    would Congress have included them if they were not meant
    to be exclusive?
    
    Further, IGRA includes within its definition of bingo "pull-
    tabs, . . . punch boards, tip jars, [and] instant bingo . . . [if
    played in the same location as the game commonly known as
    bingo]," 25 U.S.C. S 2703(7)(A)(i), none of which are similar
    to the traditional numbered ball, multi-player, card-based
    game we played as children. Cf. Merriam-Webster's Colle-
    giate Dictionary 114 (10th ed. 1999) (defining bingo as "a
    game of chance played with cards having numbered squares
    corresponding with numbered balls drawn at random and won
    by covering five such squares in a row"). Instant bingo, for
    example, is as the Fifth Circuit explained in Julius M. Israel
    Lodge of B'nai Brith No. 2113 v. Commissioner, 98 F.3d 190
    (5th Cir. 1996), a completely different creature from the clas-
    sic straight-line game. Instead, instant bingo is a self-
    contained instant-win game that does not depend at all on
    balls drawn or numbers called by an external source. See id.
    at 192-93.
    
    Moreover, S 2703(7)(A)(i)'s definition of class II bingo
    includes "other games similar to bingo," 25 U.S.C.
    S 2703(7)(A)(i), explicitly precluding any reliance on the
    exact attributes of the children's pastime.
    
    [2] Finally, and critically, the NIGC's interpretation of both
    IGRA and the NIGC's primary IGRA implementing regula-
    tion, 25 C.F.R. S 502, rests on the proposition that neither
    Congress nor the Commission intended to "limit bingo to its
    classic form." Action for Final Rule 25 C.F.R.S 502 ("S 502
    Action"), 57 Fed. Reg. 12382, 12382. A fuller version of the
    Commission's interpretation is set out in the margin.6 The
    NIGC's conception of what counts as bingo under IGRA, as
    articulated in the agency's Final Action on S 502 a few years
    after IGRA was enacted, is entitled to substantial deference,
    for "[administrative] practice has peculiar weight when it
    involves a contemporaneous construction of a statute by the
    men charged with the responsibility of setting its machinery
    in motion, of making the parts work as efficiently and
    smoothly while they are yet untried and new." Norwegian
    Nitrogen Co. v. United States, 288 U.S. 294, 315  (1933) (Car-
    dozo, J.).
    
    We briefly address one of the Government's specific extra-
    textual arguments as to why MegaMania is not class II bingo.
    The Government contends that the "ante-up" feature of Mega-
    Mania "distinguishes [it] from the game commonly known as
    bingo, as historically played throughout this country and
    indeed even today in tribal bingo facilities," AOB at 18-19,
    observing that in a traditional (presumably church-hall style)
    bingo game, players pay a fixed price for a "session pack" of
    cards, which lets them play for an evening. But the Govern-
    ment invokes nothing other than tradition to explain precisely
    why the ante-up pricing method is proscribed by IGRA. As
    the district court noted, "there is nothing in the statute or the
    regulations that requires a player to pay one price up front to
    play the entire game." 103 Elec. Gambling Devices I, 1998
    WL 827586, at *7. Given Congress's and the NIGC's appar-
    ent intentions not to supplement IGRA's bingo specifications,
    we reject the Government's challenge to the ante-up feature.
    
    All told, S 2703(7)(A)(i)'s definition of "the game of
    chance commonly known as bingo" is broader than the Gov-
    ernment would have us read it. We decline the invitation to
    impose restrictions on its meaning besides those Congress
    explicitly set forth in the statute. Class II bingo under IGRA
    is not limited to the game we played as children.
    
    B. "The Game is Won by the First Person"
    
    As stated, IGRA defines bingo as, inter alia, a game "(III)
    in which the game is won by the first person covering a previ-
    ously designated arrangement of numbers . . . on such cards."
    25 U.S.C. S 2703(7)(A)(i); see also 25 C.F.R. S 502.3. The
    Government contends the "continuous-win" feature (or "in-
    terim win", as Multimedia puts it) of CornerMania does not
    comply with IGRA's third requirement,7  because (i) Corner-
    Mania can result in multiple payouts before the straight-line
    game ends; and (ii) each CornerMania payout does not
    depend on the number of other players receiving CornerMania
    prize money but rather on the number of corners covered on
    each draw and on the number of balls drawn since the game
    began. For these two reasons, maintains the Government,
    MegaMania is not "won by the first person covering a previ-
    ously designated arrangement of numbers or designations on
    such cards," 25 U.S.C. S 2703(7)(A)(i)(III).8
    
    [3] The question before us, though, is whether MegaMania,
    not one of its constituent components, satisfies IGRA's statu-
    tory criteria for class II gaming. Thus, MegaMania as a whole
    is "the game" to which S 2703(7)(A)(i)(III) pertains.
    
    [4] Turning to the question of whether MegaMania satisfies
    S 2703(7)(A)(i)(III), as an initial matter, there is no reason
    that the "previously designated arrangement" to which the
    statute refers must be a straight line. Indeed, the statutory
    description just quoted quite clearly permits any pattern to
    yield a prize, as long as the pattern is "previously designated".
    Moreover, even if we were to resort for this purpose to the
    inquiry into "essential" bingo we have already rejected, we
    would not rule otherwise. As an affidavit submitted to the dis-
    trict court by an FBI racketeering investigator attests, "[i]n the
    game commonly known as bingo . . . . [e]xamples of pre-
    designated winning patterns include the traditional straight
    line, four corners, letters X or L, or covering the full card."
    
    [5] As for the ultimate question of whether MegaMania is
    "won" by the first person covering a previously designated
    arrangement, assuming that in a given game of MegaMania
    players win several rounds of CornerMania before the
    straight-line game ends, it would appear that each such player
    has "won" by "covering a previously designated arrange-
    ment." The first focus of this issue is nothing less than the
    meaning of the word "win": Can someone "win " a game even
    though the other players may also "win"? That is, does "win"
    necessarily mean "beat"?
    The answer, according to Webster's II New College Dictio-
    nary, is that "win" can mean "beat" but need not: That dictio-
    nary's first definition of "win" is " `[t]o achieve victory over
    others in a competition or contest,' " Webster's II New Col-
    lege Dictionary 1264 (1995), while the second is" `[t]o
    receive [money] as a prize or a reward for performance.' " Id.;
    see also 20 Oxford English Dictionary 361 (2d ed. 1989) (giv-
    ing as one definition, "[t]o gain by effort or competition, as
    a prize or reward, or in gaming or betting, as a wager, etc.").
    So, for example, in an instant lottery game, everyone whose
    scratch card entitles them to ten dollars "wins " a prize, with
    no effect on how many others may win or in what amount.
    
    Because "winning" does not necessarily entail vanquishing
    one's opponents, the meaning of "win" in the statute is at
    worst ambiguous. In light of that ambiguity, we look for indi-
    cations that Congress intended to preclude the award of multi-
    ple prizes in a single game of bingo.
    
    The record in this case establishes that, in addition to the
    usual straight-line prize, some traditional live bingo games
    also make interim payouts to players who cover the corners
    of their cards; we presume those players believe that they
    have "won" prizes, even though the game has not ended and
    others may "win" as much or more. Additionally, as already
    stated, IGRA explicitly designates instant bingo as a class II
    game if it is played "in the same location" as a bingo game.
    25 U.S.C. S 2703(7)(A)(i). That Congress would permit this
    variant of bingo, yielding interim prizes while the main game
    is ongoing, indicates it did not intend to forbid interim prizes
    like those CornerMania awards during a game of MegaMania.
    
    In light of the foregoing considerations, it is telling that
    IGRA does not state the game has to end when the first person
    wins anything. Had Congress intended to proscribe interim
    prizes, the statute could have been drafted to say that "the
    game ends" instead of "the game is won," or could have
    included an express restriction that only one prize be given
    during the game.9
    
    [6] The sum of the matter is that the IGRA requirement that
    a "bingo" game be "won" by the "first player" covering a pre-
    designated pattern does not mean the game must end when
    one player does so, so that everyone else wins nothing. We
    conclude, therefore, that MegaMania is "won by the first per-
    son covering a previously designated arrangement of numbers
    . . . on [his or her] cards," 25 U.S.C.S 2703(7)(A)(i)(III),
    within the meaning of IGRA.
    
    C. House Banking Game
    
    [7] IGRA's implementing regulations designate any house
    banking game as class III gaming. 25 C.F.R. S 502.4(a); see
    also id. S 502.9 ("Game similar to bingo means any game that
    meets the requirements for bingo under S 502.3(a) of this part
    and that is not a house banking game under S 502.11 of this
    part."). Recall that a house banking game is "any game of
    chance that is played with the house as a participant in the
    game, where the house takes on all players , collects from all
    losers, and pays all winners, and the house can win." 25
    C.F.R. S 502.11 (emphases added). The Government reasons
    that MegaMania fits within this definition because Corner-
    Mania's payouts do not hinge on the success of other players
    but are instead based on a mathematical formula that ensures
    that over time the house will net fifteen percent of players'
    antes.
    
    [8] In MegaMania, however, the house is not a participant
    in the game the way it is in blackjack, for example, where the
    house plays a hand, and the success of the players depends on
    the success of the house. And the mere fact that the house nets
    a percentage of the players' fees for playing certainly cannot
    define a "house banking" game. In any church-hall bingo
    game, the "house" regularly nets some portion of the money
    it takes in, or there would be no point in sponsoring the game.
    Thus, while the house does indeed earn a fixed percentage of
    players' antes over time, that fact cannot shoehorn Mega-
    Mania into the definition of a house banking game set forth
    in S 502.11. Just because the house turns a profit on players'
    deposits doesn't make the house "a participant in the game"
    that "takes on all players" and that "can win".10
    
    V. "Technologic Aid" or "Electronic Facsimile"
    
    [9] Under IGRA, class II gaming includes "the game of
    chance commonly known as bingo (whether or not electronic,
    computer, or other technologic aids are used in connection
    therewith)", 25 U.S.C. S 2703(7)(A)(i), but specifically
    excludes "electronic or electromechanical facsimiles of any
    game of chance or slot machines of any kind." Id.
    S 2703(7)(A)(ii). The Government claims the MegaMania ter-
    minal is an "electronic facsimile", Multimedia, an "electronic,
    computer, or other technologic aid[ ]".
    The distinction under IGRA between an electronic "aid"
    and an electronic "facsimile" is one that has been litigated and
    decided before. When the issue arose in Spokane Indian Tribe
    v. United States, the court looked to the Senate Report on
    IGRA to distinguish between the two. See 972 F.2d 1090,
    1093 (9th Cir. 1992). The Senate Report states:
    
           [T]ribes should be given the opportunity to take
           advantage of modern methods of conducting class II
           games and the language regarding technology is
           designed to provide maximum flexibility. In this
           regard, the Committee recognizes that tribes may
           wish to join with other tribes to coordinate their class
           II operations and thereby enhance the potential of
           increasing revenues. For example, linking partici-
           pant players at various reservations whether in the
           same or different States, by means of telephone,
           cable, television or satellite may be a reasonable
           approach for the tribes to take. Simultaneous games
           participation between and among reservations can be
           made practical by use of computers and telecom-
           munications technology as long as the use of such
           technology does not change the fundamental charac-
           teristics of the bingo or lotto games . . . . In other
           words, such technology would merely broaden the
           potential participation levels and is readily distin-
           guishable from the use of electronic facsimiles in
           which a single participant plays a game with or
           against a machine rather than with or against other
           players.
    
    Senate Report at 9 (emphases added). Relying on the Senate
    Report, Spokane Indian Tribe noted that an "electronic aid"
    "enhance[s] the participation of more than one person in . . .
    Class II gaming activities." 972 F.2d at 1093; see also Sycuan
    Band of Mission Indians v. Roache, 54 F.3d 535, 542 (9th Cir.
    1995) ("[A]n `electronic aid' to a class II game can be viewed
    as a device that offers some sort of communications technol-
    ogy to permit broader participation in the basic game being
    played, as when a bingo game is televised to several rooms or
    locations.") (citing Cabazon Band of Mission Indians v.
    National Indian Gaming Comm'n, 14 F.3d 633, 637 (D.C.
    Cir. 1994)). Because the Pick 6 game at issue in the case
    involved only "a single participant play[ing ] against the
    machine," the court held that it was an electronic facsimile
    rather than an electronic aid. 972 F.2d at 1093; see also Syc-
    uan Band, 54 F.3d at 542-43 (concluding that electronic pull-
    tab game in which one player played against machine was
    exact, self-contained, copy of paper version of game and was
    thus a class III electronic facsimile thereof); Cabazon Band,
    14 F.3d at 636.
    
    [10] The MegaMania terminal, in contrast, does "link[ ]
    participant players at various reservations whether in the same
    or different States [thereby] broaden[ing ] the potential partici-
    pation levels." Senate Report at 9; see also Spokane Indian
    Tribe, 972 F.2d at 1093; Sycuan Band, 54 F.3d at 543. As
    such, the MegaMania terminal is not a "facsimile of any game
    of chance," 25 U.S.C. S 2703(7)(A)(ii), or, indeed, a facsimile
    of anything. Rather, the terminal is merely an electronic aid
    to human players of bingo, something like electronic mail
    with a graphic user interface. And, while the government has
    argued that MegaMania resembles a slot machine in certain
    limited respects, there has been no argument that the terminal
    is a "slot machine", id., which it plainly is not. Unlike a slot
    machine, MegaMania is in truth being played outside the ter-
    minal; the terminal merely permits a person to connect to a
    network of players comprising each MegaMania game, and
    without a network of at least 12 other players playing at other
    terminals, an individual terminal is useless. Contrast with
    Spokane Indian Tribe, 972 F.2d at 1093 ("The player can par-
    ticipate in the game whether or not anyone else is playing at
    the same time."); Sycuan Band, 54 F.3d at 543; Diamond
    Game Enterprises, Inc. v. Reno, 9 F. Supp. 2d 13, 20 (D.D.C.
    1998) (holding that a certain electronic pull-tab game was a
    facsimile because it did not permit multiple players to partici-
    pate at once).
    
    The Government urges that in CornerMania players effec-
    tively do play against the machine because their winnings do
    not depend on those of other players. First, in CornerMania
    players are competing against each other either to be the first
    to get a corners prize (if the straight-line game has ended), or
    (if a corners prize has already been awarded) to get a corners
    prize before another player gets straight-line bingo. Second,
    while the Government's argument could have relevance were
    CornerMania a free-standing game, one cannot play Corner-
    Mania without playing the whole game--MegaMania--and
    MegaMania requires twelve players to play.
    
    In short, the MegaMania terminal is just an electronic aid
    to bingo, because it "merely broaden[s] the potential partici-
    pation levels." Senate Report at 9. As such, the MegaMania
    terminal is class II gaming under IGRA. See 25 U.S.C.
    S 2703(7)(A)-(B).11
    class II status of MegaMania provide independent grounds for affirming
    the district court's grant of summary judgment. For that reason, we deny
    MegaMania's motion to strike certain portions of the Government's reply
    brief making what MegaMania asserts are selective, misleading references
    to one of the NIGC letters.
    
    VI. The Johnson Act
    
    The Government maintains that the MegaMania terminal,
    although specifically authorized under IGRA, is nonetheless
    an illegal "gambling device" under the Johnson Act. The
    Johnson Act's definition of "gambling device" includes slot
    machines (statutorily defined in painstaking detail, see 15
    U.S.C. S 1171(a)(1)), and also any other "machine or mechan-
    ical device" designed "primarily" for gambling that, when
    operated, either delivers money or property or entitles a player
    to receive the same "as the result of the application of an ele-
    ment of chance," id. S 1171(a)(1) & (2). The definition also
    includes "essential part[s] intended to be used in connection
    with any such machine . . . , but which is not attached." Id.
    S 1171(a)(3). In most circumstances, the Johnson Act prohib-
    its the possession or operation of any gambling device on fed-
    eral land and in Indian country. See 15 U.S.C. S 1175. As
    mentioned, IGRA explicitly repealed the application of the
    Johnson Act to class III gaming devices used pursuant to
    tribal-state compacts, see 25 U.S.C. S 2710(d)(6), but did not
    explicitly address the relationship between IGRA and the
    Johnson Act as applied to class II gaming.
    
    We are not aware of any authority pre-dating IGRA that
    addresses how the Johnson Act applied to bingo aids. In any
    event, there is little point at this juncture in engaging in time
    travel to determine how the Johnson Act would have applied
    to bingo in Indian country in the absence of IGRA. 12 What
    matters now is how the two are to be read together--that is,
    how two enactments by Congress over thirty-five years apart
    most comfortably coexist, giving each enacting Congress's
    legislation the greatest continuing effect.
    
    [11] The text of IGRA quite explicitly indicates that Con-
    gress did not intend to allow the Johnson Act to reach bingo
    aids. The statute provides that bingo using "electronic, com-
    puter, or other technologic aids" is class II gaming, and there-
    fore permitted in Indian country. 25 U.S.C. S 2703(7)(A)(i).
    Reading the Johnson Act to forbid such aids would render the
    quoted language a nullity. Why would Congress carefully
    protect such technologic aids through the text of
    S 2703(7)(A)(i), yet leave them to the wolves of a Johnson
    Act forfeiture action? We cannot presume that in enacting
    IGRA, Congress performed such "a useless act". 2B Norman
    J. Singer, Sutherland Statutory ConstructionS 49.11, at 83
    (5th ed. 1992). By deeming aids to bingo class II gaming in
    the text of IGRA, see 25 U.S.C. S 2703(7)(A)(i), Congress
    specifically authorized the use of such aids as long as the
    class II provisions of IGRA are complied with. See 25 U.S.C.
    S 2710(a)-(c).
    
    [12] In short, while complete, self-contained electronic or
    mechanical facsimiles of a game of chance, including bingo,
    may indeed be forbidden by the Johnson Act after the enact-
    ment of IGRA, cf. 25 C.F.R. S 502.8 (defining "electronic fac-
    simile" under IGRA as "any gambling device as defined in 15
    U.S.C. S 1171(a)(2) or (3) [i.e., the Johnson Act]"); Cabazon
    Band, 827 F. Supp. at 31 ("[I]t is plainly evident that IGRA's
    `facsimiles' are the Johnson Act's `gambling devices.' "), we
    hold that mere technologic aids to bingo, such as the Mega-
    Mania terminal, are not.13
    By so holding, we maintain fidelity to two entrenched can-
    ons of statutory construction: (i) courts should give effect to
    both of two statutes covering related or overlapping subjects,
    see Boys Markets v. Retail Clerks Union, Local 770, 398 U.S.
    235, 249-50 (1970) ("accommodating" the blanket prohibition
    on federal court strike injunctions in labor disputes contained
    in S 4 of the Norris-LaGuardia Act, 29 U.S.C.S 104, to the
    collective bargaining enforcement provision of the later-
    enacted S 301(a) of the Labor Management Relations Act
    ("LMRA"), 29 U.S.C. S 185(a)), and (ii) a specific statute
    governs a general one. As the Supreme Court explained in
    reconciling the long-standing statutory employment prefer-
    ence for Indians in the Bureau of Indian Affairs, see 25
    U.S.C. S 461 et seq., with the anti-discrimination provisions
    of the Equal Employment Opportunity Act of 1972, Pub. L.
    No. 92-261, 86 Stat. 103:
    
            . . . [T]he Indian preference statute is a specific
           provision applying to a very specific situation. The
           1972 Act, on the other hand, is of general applica-
           tion. Where there is no clear intention otherwise, a
           specific statute will not be controlled or nullified by
           a general one, regardless of the priority of enact-
           ment.
    
            The courts are not at liberty to pick and choose
           among congressional enactments, and when two stat-
           utes are capable of co-existence, it is the duty of the
           courts, absent a clearly expressed congressional
           intention to the contrary, to regard each as effective.
           "When there are two acts upon the same subject, the
           rule is to give effect to both if possible . . . ."
    
    Morton v. C.R. Mancari, 417 U.S. 535, 550 -51 (1974) (quot-
    ing United States v. Borden Co., 308 U.S. 188, 198  (1939));
    see also Morales v. Trans World Airlines, 504 U.S. 374, 384
    (1992) ("[I]t is a commonplace of statutory construction that
    the specific governs the general."); Crawford Fitting Co. v.
    
    J.T. Gibbons, Inc., 482 U.S. 437, 445  (1987), superseded on
    other grounds by the Civil Rights Act of 1991, Pub. L. No.
    102-166, 105 Stat. 1071. Congress's most recent relevant
    word on gaming is that aids to bingo are legal in Indian coun-
    try. Section 2703 of IGRA is a "specific provision applying
    to a very specific situation," Morton, 417 U.S. at 550, and we
    must accordingly give it effect here.
    
    Finally, our decision carries out Congress's goal--
    expressed in the text of IGRA--of providing "a statutory
    basis for the operation of gaming by Indian tribes as a means
    of promoting tribal economic development, self-sufficiency,
    and strong tribal governments." 25 U.S.C. S 2702(1); see also
    Senate Report at 9 (describing Senate's aim of fostering
    tribes' use of modern technology in branching their class II
    gaming operations, thereby "enhanc[ing] the[ir] potential of
    increasing revenues").
    
    MegaMania is class II bingo. Because the MegaMania ter-
    minal is a class II aid to bingo, we conclude that it is not an
    illicit gambling device under the Johnson Act.
    
    CONCLUSION
    
    For the foregoing reasons, Multimedia scores bingo; the
    judgment is AFFIRMED./dcs/programs/www/cgi-prod/getfile.sh[51]: rmove:  not found
    /dcs/programs/www/cgi-prod/getfile.sh[52]: rmove:  not found
    /dcs/programs/www/cgi-prod/getfile.sh[53]: rmove:  not found
    
    _______________________________________________________________
    
    FOOTNOTES
    
    1 Cards are randomly generated by computer. (The parties have not
    explained whether the individual terminals or a central computer outside
    the terminals generates the cards.) Before the game begins, players may
    keep their initial card(s), request different cards, or not play them at all.
    Once the game commences, however, a player cannot change cards but
    may drop them.
    2 The numbers in each draw are generated by a machine which, until the
    Government seized it, was located at the Choctaw gaming facility in
    Arrowhead, Oklahoma. The machine "blows" approximately forty num-
    bered ping pong balls (out of a pool of seventy-five balls) into a tube. A
    human operator keys into a computer the number of each ball in the forty-
    number sequence. The computer then feeds those numbers into the "game
    host", which in turn transmits the numbers three at a time to remote host
    computers at participating gaming facilities. Finally, the remote hosts
    transmit each three-number sequence to the terminals in their respective
    facilities.
    3 To begin playing, a player opens an account with a cashier at a point-
    of-sale station. The player is then given a specific account number that
    permits him to track his funds and to log on to a MegaMania terminal. The
    current balance in the account is displayed at all times on the terminal
    while the player is in the game. The 25 cent payments are deducted, and
    any prize money won is added, automatically to the player's account.
    4 Section 502.3 defines class II gaming in relevant part as:
    
           (a) Bingo or lotto (whether or not electronic, computer, or other
           technologic aids are used) when players:
    
           (1) Play for prizes with cards bearing numbers or other
           designations;
    
           (2) Cover numbers or designations when objects, similarly
           numbered or designated, are drawn or electronically deter-
           mined; and
    
           (3) Win the game by being the first person to cover a des-
           ignated pattern on such cards;
    
           (b) If played in the same location as bingo or lotto, pull-tabs,
           punch boards, tip jars, instant bingo, and other games similar to
           bingo . . . .
    
    25 C.F.R. S 502.3.
    5 Neither party contends there is a dispute of fact, material or otherwise.
    6   [One] commenter suggested that class II gaming be limited to
           games involving group participation where all players play at the
           same time against each other for a common prize. In the view of
           the Commission, Congress enumerated those games that are clas-       sified as class II gaming (with the exception of "games similar to
           bingo"). Adding to the statutory criteria would serve to confuse
           rather than clarify. Therefore, the Commission rejected this sug-
           gestion.
    
            [Another] commenter questioned whether the definition of
           bingo in the IGRA limits the presentation of bingo to its classic
           form. The Commission does not believe Congress intended to
           limit bingo to its classic form. If it had, it could have spelled out
           further requirements such as cards having the letters "B" "I" "N"
           "G" "O" across the top, with numbers 1-15 in the first column,
           etc. In defining class II to include games similar to bingo, Con-
           gress intended to include more than "bingo in its classic form" in
           that class.
    
           . . . .
    
            . . . Congress enumerated the games that fall within class II
           except for games similar to bingo. For games similar to bingo,
           the Commission added a definition that includes the three criteria
           for bingo and, in addition, requires that the game not be a house
           banking game as defined in the regulations. The Commission
           believes that Congress did not intend other criteria to be used in
           classifying games in class II.
    
    S 502 Action, 57 Fed. Reg. at 12382, 12387.
    7 The Government concedes that MegaMania satisfies the first two
    criteria of S 2703(7)(A)(i).
    8 The Government does not contend that the fact that more than one
    player can win the straight-line game runs afoul ofS 2703(7)(A)(i)(III).
    9 We note that there is no indication that the straight-line game is a mere
    sham supporting CornerMania. The record reveals that CornerMania pay-
    outs are generally less than those awarded for achieving a straight-line
    bingo.
    10 25 C.F.R. S 502.4, which defines class III gaming under IGRA, refers
    to keno, a game in which the house does not play a hand, as a house bank-
    ing game. Shakopee Mdewakanton Sioux Community v. Hope, 16 F.3d 261
    (8th Cir. 1994), holds that the NIGC's decision to classify keno as class
    III gaming is entitled to Chevron deference. See id. at 264 & n.4 (citing
    Chevron U.S.A., Inc. v. Natural Resources Defense Council, Inc., 467 U.S.
    837 (1984)). We do not have in the record a description of keno sufficient
    to compare it to MegaMania for the purpose of applying to it the criteria
    of S 502.11. We do know, however, that keno may not have a winner at
    all, see S 502 Action, 57 Fed. Reg. at 12385; thus the house can win over
    all players. In contrast, in MegaMania, someone other than the house must
    win. No NIGC regulation, however, refers to MegaMania as a house bank-
    ing game. The general criteria of S 502.11 control therefore the question
    of whether MegaMania is a house banking game, and under those criteria
    MegaMania clearly is not.
    11 Because we find that MegaMania is class II gaming under IGRA, we
    do not reach MegaMania's argument that the Government should be judi-
    cially estopped from arguing that MegaMania is an impermissible class III
    game. Attempting to distinguish the allegedly class III pull-tab game at
    issue in Diamond Game Enterprises, Inc. v. Reno , 9 F. Supp. 2d 13
    (D.D.C. 1998), the Government's briefs in that case unambiguously char-
    acterized MegaMania as class II gaming. Multimedia claims that the Gov-
    ernment's Janus-faced briefing merits judicial estoppel. Because we find
    on the merits that MegaMania is class II, we need not decide whether the
    Government could be estopped in this case from arguing otherwise.
    
    
    12 We note that at least some members of the Congress that passed IGRA
    thought the Johnson Act did not apply to bingo aids, for the Senate Report
    so states. Senate Report at 12; see alsoS 502 Action, 57 Fed. Reg. at
    12386 (stating NIGC's conclusion that the Johnson Act does not apply to
    bingo). Relying on the Senate Report, two courts have determined that the
    Johnson Act does not apply to bingo aids. See Cabazon Band of Mission
    Indians v. National Indian Gaming Comm'n, 827 F. Supp. 26, 31 (D.D.C.
    1993), aff'd, 14 F.3d 633 (D.C. Cir. 1994); United States v. Burns, 725 F.
    Supp. 116, 124 (N.D.N.Y. 1989), aff'd sub nom. United States v. Cook,
    922 F.2d 1026 (2d Cir. 1991).
    13 The Government conceded as much at oral argument, asserting that
    the court should "read the two acts harmoniously; if it's a bingo aid, it's
    not a Johnson Act gambling device."

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